About: GURPS Monster Hunters   Sponge Permalink

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I like techniques, perks, and style familiarities, but they so often go by the wayside when points are tight. Which is a little annoying when you're trying to come up with a skilled Crusader who should have 2-3 different styles that he knows from his own training, plus another 4-7 that he's familiar with from fighting against them, and who should have some useful techniques like Targeted Attack (Stake/Vitals) or Mozambique Drill.

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  • GURPS Monster Hunters
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  • I like techniques, perks, and style familiarities, but they so often go by the wayside when points are tight. Which is a little annoying when you're trying to come up with a skilled Crusader who should have 2-3 different styles that he knows from his own training, plus another 4-7 that he's familiar with from fighting against them, and who should have some useful techniques like Targeted Attack (Stake/Vitals) or Mozambique Drill.
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  • I like techniques, perks, and style familiarities, but they so often go by the wayside when points are tight. Which is a little annoying when you're trying to come up with a skilled Crusader who should have 2-3 different styles that he knows from his own training, plus another 4-7 that he's familiar with from fighting against them, and who should have some useful techniques like Targeted Attack (Stake/Vitals) or Mozambique Drill. One possibility would be to give everyone 5% of their character value in "free" Techniques and Perks. That's 20 points in a 400 pt Monster Hunter game, which should be adequate, and to the extent that it isn't, I don't feel bad if people need to dip into their advantage points. And since these are free points, overbuying techniques for one skill isn't such a big deal. It's not like you can trade 4 techniques in for +1 skill anyway.
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