About: Changelog/0.93   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Save files from this version are unusable with past versions and vice versa. [Changes and additions] * Added allies, slaves, and pets. If they die or disappear, talk to a bartender to resurrect them. * Added a new area. * Buffed Sense Quality skill. Items like weapons and armours have a chance of getting identified the moment you find them, with the chance dependent on the difficulty of identifying the item and the skill level. * Added and fixed all sorts of things. * Re-balanced things. * Friendly NPCs are now last to be selected during targeting. * Added the 'l'ook command. The save menu is now accessible with the ESC key. * Tools and other items that do not need to be identified are now longer counted when you choose to identify all your stuff. * More

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rdfs:label
  • Changelog/0.93
rdfs:comment
  • Save files from this version are unusable with past versions and vice versa. [Changes and additions] * Added allies, slaves, and pets. If they die or disappear, talk to a bartender to resurrect them. * Added a new area. * Buffed Sense Quality skill. Items like weapons and armours have a chance of getting identified the moment you find them, with the chance dependent on the difficulty of identifying the item and the skill level. * Added and fixed all sorts of things. * Re-balanced things. * Friendly NPCs are now last to be selected during targeting. * Added the 'l'ook command. The save menu is now accessible with the ESC key. * Tools and other items that do not need to be identified are now longer counted when you choose to identify all your stuff. * More
dcterms:subject
abstract
  • Save files from this version are unusable with past versions and vice versa. [Changes and additions] * Added allies, slaves, and pets. If they die or disappear, talk to a bartender to resurrect them. * Added a new area. * Buffed Sense Quality skill. Items like weapons and armours have a chance of getting identified the moment you find them, with the chance dependent on the difficulty of identifying the item and the skill level. * Added and fixed all sorts of things. * Re-balanced things. * Friendly NPCs are now last to be selected during targeting. * Added the 'l'ook command. The save menu is now accessible with the ESC key. * Tools and other items that do not need to be identified are now longer counted when you choose to identify all your stuff. * More things can now be wished for (e.g. skills, attributes, and pets). You will also no longer get wishes one after another in a short period of time. * Added effects and spells that affect terrain. * Added some obscenely strong bosses that are completely unrelated to the main quest. (They are in the level 666 areas.) * The difference that materials make in armours and weapons are now more obvious. Added a way to change materials. * Added marriage and gene making. From now on, you will (probably) be able to start a new game by using a created gene even if the save data cannot be used in the newer version of Elona. To carry over items, you will need a deed of heirship. * Added collectable figures and cards. * Added the ability to enchant, recharge, and transform weapons and armours. * Most dungeons are now saved. * Other minor changes and additions. [Bugfixes] * Fixed the bugs in feat selection, attribute rolling, and portraits during character creation. * Fixed the bug that caused crops to grow right after planting them. * Fixed the colour of the text in the inventory window. * Fixed the range of sight for breath attacks. * Fixed the problem with the coordinates of items dropped by NPCs. * Fixed golem race's dim immunity not working. * Fixed the display bug in the character sheet. * Ball-type and bolt-type spells as well as breaths no longer pass through obstacles in their area of effect. Special thanks: 名も無き冒険者さん
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