This monster is encountered on the B2F and B3F of the Hall of Darkness, and is never encountered alone. Like the Magma/Glacier spawn this guy won't attack you, though if you happen to off any of it's allies it will change. For this reason, this is one of the priority targets to eliminate unless the party has a method to shut it down.
| Attributes | Values |
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| rdfs:label
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| rdfs:comment
| - This monster is encountered on the B2F and B3F of the Hall of Darkness, and is never encountered alone. Like the Magma/Glacier spawn this guy won't attack you, though if you happen to off any of it's allies it will change. For this reason, this is one of the priority targets to eliminate unless the party has a method to shut it down.
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| dcterms:subject
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| Weak
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| Skills
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| Name
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| dbkwik:etrian/prop...iPageUsesTemplate
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| Exp
| - 6037(xsd:integer)
- 9562(xsd:integer)
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| at
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| Items
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| Description
| - A Thunder Spawn that felt threatened. It discharges high voltage bursts until the danger passes.
- A liquid metal monster with an electric charage. When it senses danger, it changes its form.
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| Resist
| - All Attacks
- All Physical, Volt
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| DF
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| HP
| - 242(xsd:integer)
- 1650(xsd:integer)
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| abstract
| - This monster is encountered on the B2F and B3F of the Hall of Darkness, and is never encountered alone. Like the Magma/Glacier spawn this guy won't attack you, though if you happen to off any of it's allies it will change. For this reason, this is one of the priority targets to eliminate unless the party has a method to shut it down.
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