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File:Quake1.gif Slipgates in Quake are devices built by the humans of Earth before they were stolen and used by Quake as a way of teleporting onto Earth. They were made to transport humans and cargo from one place to another instantaneously. As they were possessed by Shub-Niggurath to transport her spawn of daemonic aliens from the other dimension's, the gateway was still open when Ranger went through. Other than their creators, they are exactly the same as a Teleporter for lore purposes, but work differently in terms of mechanics.

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  • Slipgate
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  • File:Quake1.gif Slipgates in Quake are devices built by the humans of Earth before they were stolen and used by Quake as a way of teleporting onto Earth. They were made to transport humans and cargo from one place to another instantaneously. As they were possessed by Shub-Niggurath to transport her spawn of daemonic aliens from the other dimension's, the gateway was still open when Ranger went through. Other than their creators, they are exactly the same as a Teleporter for lore purposes, but work differently in terms of mechanics.
  • It is unknown how exactly Slipgates work, nor if they are even similar to the quantum wavefront being created by standard hyperdrives. However, slipgates appear to create a constant connection between two points, and there are no known examples of ships dropped out of hyperspace after entering a slipgate. There is only one known location to contain a slipgate: the Kadiir Nebula had a slipgate known as the Zeta Gate in the inner location of the nebula, with the Epsilon Gate in the outskirts.
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dbkwik:homeworld/p...iPageUsesTemplate
dbkwik:quake/prope...iPageUsesTemplate
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abstract
  • File:Quake1.gif Slipgates in Quake are devices built by the humans of Earth before they were stolen and used by Quake as a way of teleporting onto Earth. They were made to transport humans and cargo from one place to another instantaneously. As they were possessed by Shub-Niggurath to transport her spawn of daemonic aliens from the other dimension's, the gateway was still open when Ranger went through. Other than their creators, they are exactly the same as a Teleporter for lore purposes, but work differently in terms of mechanics. Slipgates are the for idBase levels. In the level after the idBase level there is an entrance Slipgate to keep continuity of the levels. These "Starting Slipgates" are identical to the pads the player stands on in the full-sized "Exit Slipgate". Exit Slipgates also have a static texture in the front and animated lighting on the sides, plus an upper lip that is similar in shape to the pad one stands on to leave the level. In Deathmatch games, the Slipgate has a larger border around it so the player does not accidentally step into it.
  • It is unknown how exactly Slipgates work, nor if they are even similar to the quantum wavefront being created by standard hyperdrives. However, slipgates appear to create a constant connection between two points, and there are no known examples of ships dropped out of hyperspace after entering a slipgate. Slipgates appear in two different sizes - large, blue and medium, yellow. Each slipgate opens itself when a ship approaches, emitting a very bright glow with several beams of light shining from opening gate. The gate becomes much larger, over one kilometer across glowing bright light and shining in the direction it's opened. In the meantime the same thing happens to the exit gate, which is preparing to release the ship from hyperspace. When travel is completed, the gate closes itself. However, a larger ship could not use a smaller slipgate: a ship must use a slipgate in proportion to its size. There is only one known location to contain a slipgate: the Kadiir Nebula had a slipgate known as the Zeta Gate in the inner location of the nebula, with the Epsilon Gate in the outskirts.
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