An armor check penalty applies to most dexterity-based skills when a character wears armor heavier than leather. This penalty is used instead of the maximum dexterity bonus, and it applies to hide, move silently, parry, pick pocket, set trap, and tumble. The only dexterity-based skills not on this list are open lock and ride, to which neither the maximum dexterity bonus nor the armor check penalty apply. If a character is wearing armor and using a shield, both armor check penalties apply.
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| - An armor check penalty applies to most dexterity-based skills when a character wears armor heavier than leather. This penalty is used instead of the maximum dexterity bonus, and it applies to hide, move silently, parry, pick pocket, set trap, and tumble. The only dexterity-based skills not on this list are open lock and ride, to which neither the maximum dexterity bonus nor the armor check penalty apply. If a character is wearing armor and using a shield, both armor check penalties apply.
- Check: You take this penalty to all Strength, Dexterity, and Constitution based skill checks when you wear the armor. You don't take the penalty to ability checks (such as a Strength check to break down a door or a Dexterity check to determine initiative in combat).[PH]
- Some skills become difficult when wearing bulky armor or shields, so such armor and shields give characters an armor check penalty. When characters attempt to use affected skills, the game adds the penalty, which is either zero or a negative number, to their roll. The penalties from armor and a shield combine. As such, wearing a tower shield and splint mail or half-plate would give an armor check penalty of -17, the worst achievable and one that would make parrying attacks nearly impossible. The skill bonuses listed in the character sheet take the armor check penalty into account.
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| - Some skills become difficult when wearing bulky armor or shields, so such armor and shields give characters an armor check penalty. When characters attempt to use affected skills, the game adds the penalty, which is either zero or a negative number, to their roll. The penalties from armor and a shield combine. As such, wearing a tower shield and splint mail or half-plate would give an armor check penalty of -17, the worst achievable and one that would make parrying attacks nearly impossible. Armor made of mithral has an absolute armor check penalty three points less than other armor of the same type (with a minimum of 0). No other item properties affect the armor check penalty. The skill bonuses listed in the character sheet take the armor check penalty into account.
- An armor check penalty applies to most dexterity-based skills when a character wears armor heavier than leather. This penalty is used instead of the maximum dexterity bonus, and it applies to hide, move silently, parry, pick pocket, set trap, and tumble. The only dexterity-based skills not on this list are open lock and ride, to which neither the maximum dexterity bonus nor the armor check penalty apply. If a character is wearing armor and using a shield, both armor check penalties apply.
- Check: You take this penalty to all Strength, Dexterity, and Constitution based skill checks when you wear the armor. You don't take the penalty to ability checks (such as a Strength check to break down a door or a Dexterity check to determine initiative in combat).[PH]
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