Resident Evil Zero, known as BIOHAZARD 0(バイオハザード0Baiohazādo 0) in Japanese, is the name of a shelved Capcom game developed for the Nintendo 64 console. Development was halted due to limitations in Nintendo 64 cartridge space (the maximum being 64MB). Rather than waste a considerable amount of money in cutting down the game, Capcom elected to wait for a "Dolphin" (the GameCube's development title) SDK and transfer data onto it. When the game was found to be incompatible, a native Nintendo version was made from scratch.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/yC_zqp_YnELn1821bFjqjA== | 5.88129e-14 |