Resident Evil Zero, known as BIOHAZARD 0(バイオハザード0Baiohazādo 0) in Japanese, is the name of a shelved Capcom game developed for the Nintendo 64 console. Development was halted due to limitations in Nintendo 64 cartridge space (the maximum being 64MB). Rather than waste a considerable amount of money in cutting down the game, Capcom elected to wait for a "Dolphin" (the GameCube's development title) SDK and transfer data onto it. When the game was found to be incompatible, a native Nintendo version was made from scratch.
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