Doom3D is a Windows DirectX port of the original Linux Doom source by Paul Brook. Some of the main features are Quake-style console binds, console, a primitive implementation of sprite merging in PWADs, hardware acceleration using GL nodes, MD2 model support and is also one of the few ports that supports co-op splitscreen and WAD lump compression.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/tVAy0NBlFSR-PDS2IsurSA== | 5.88129e-14 |