Some civilizations have a starting bias which affects their spawn location. Often, this helps the civilization make better use of its unique ability, units, and/or structures that can get benefits from certain tiles. The bias is usually based on historical data.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/oXlsvqlc66yncr3I4-MoKw== | 5.88129e-14 |