The UEF units are often favourites since they do decent damage per shot (do not get this mixed up with DPS; it means that each 'bullet' does significant independent damage), are more heavily armoured than their opposing factions' counterparts, and are not any more expensive. The cost for their high armour values and powerful weapons is agility; their land units' speed is very heavily compromised, meaning that a knowing commander will often attempt to use transports (a fact assured with the T3 Continental Transport); their sea vessels turn, move, and react slower than their counterparts; and any turrets, on defensive installations or units, move much more sluggishly than their equals from the other factions. This brings up the problem of a flanking attack, since a sizeable force may be able
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