Healing rate is a derived statistic in Fallout, Fallout 2, and Fallout Tactics. Initial Level: Starting healing rate is equal to 1/3 Endurance, with a minimum of 1. Average characters will have a healing rate of 1. * The Fast Metabolism trait increases healing rate by 2. * The Faster Healing perk increases healing rate by 2 per rank.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/jCpChfaW-Zm9pqI69fSqWA== | 5.88129e-14 |