Throughout the iterations, not much has changed for this move. While uncharged, it doesn't do much damage but when fully charged, the blast can KO most at a decent percent. Some of the best strategies in using it is to fire a Super Missile and follow it with a fully charged Charge Beam or vice-versa. The opponent dodges the first but gets hit by the second and gets knocked off the stage.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/eK29IdnFJD1v64wtackjPA== | 5.88129e-14 |