A Jump-canceled grab (abbreviated "JC'd grab") can be performed by jump-canceling a run or dash with a grab, by attempting to grab while still in the jumping animation. This is usually done by pressing X, Y, or up on the control stick, then pressing Z immediately afterwards. The character performs the standing grab animation while sliding forward slightly (depending on traction). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs. JC'd grabbing does not work in the original SSB.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/c19w97UnO_fbgjCrrdNlpQ== | 5.88129e-14 |