OpenLink Software

Usage stats on You All Look Familiar

 Permalink

an Entity in Data Space: dbkwik.org

It requires time, work, money, and storage space to create a decent-looking video game sprite, and even more of the same to create a 3D model. Giving each individual character in the game a distinct look borders on madness. As a result, most video game worlds have only about seven or eight distinct body types for NPCs. This means that wherever you go, you'll see the same person over and over again... only it's not them! It's almost creepy, and starts to make you wonder if there isn't some massive cloning conspiracy going on. Basically, the nerd(ier) cousin of Only Six Faces.

Graph IRICount
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software