The base damage for the affected bleeds is given by: Where values less than 100% ability damage are boosted to the minimum of 100%. represents a random number chosen in the range . From this, we can calculate the chance for the ability to perform its minimum possible damage: The damage multiplier from lunging is added to the maximum ability damage and has no effect on the minimum hit. As such, for rank lunging, damage follows: This formula also affects the chance to hit minimum damage: Knowing this, we can also calculate the average hit :
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