Chris Carney is an environment artist, designer and software developer for Bungie. He is famous for the Carney Holes, little hiding spots in Halo 2 and Halo 3 multiplayer levels that a player can hide in to have an advantage over other players. Before his career as a game designer he worked several years as an architect in Cincinnati Ohio, USA, and later moved to Seattle, Washington, USA.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/Vci65dmClc7U2k-lCUiP4g== | 5.88129e-14 |
| dbr:Chris_Carney | 5.88129e-14 |