an Entity in Data Space: dbkwik.org
This build is chiefly designed to be both dependable in a fight, and fun to play. I personally don’t enjoy having to cast a ton of buffs before entering the fray, and I also don’t like playing a pure melee warrior where my only role in the battle is to sit back and watch him (or her) hack away. So I set out to design a character that could do enough damage to win most any fight while rarely getting hit, and also have a lot of options and tricks available to keep bouts from getting boring.
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