Proc is a common term used primarily in game programming to refer to an event triggered under particular circumstances. For example, the proc rate of a magic skill on a Legendary Weapon or Mount or Decoration or Statue might be 10% or 15% or such.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/9QawKIe05ii7oiUFVuitvQ== | 5.88129e-14 |
| dbr:Procfs | 5.88129e-14 |