The key for each entry in the hashtable is the name of a constant in Interface\FrameXML\GlobalStrings.lua, and the value of that constant is the localized name for the stat. For example, an item that has 10 Stamina and no other stats would return { "ITEM_MOD_STAMINA_SHORT" = 10 }. stats = GetItemStats(GetInventoryItemLink("player", 16)) DEFAULT_CHAT_FRAME:AddMessage("Your main hand item has " .. tostring(stats["ITEM_MOD_STAMINA_SHORT"] or 0) .. " " .. ITEM_MOD_STAMINA_SHORT .. ".") would return something like Your main hand item has 10 Stamina.
| Entity | Attribute | Value | Rank |
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