Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games. Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007, later revealed to be the first Project V13.
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