abstract
| - The Moretar (More Tar) Tower is a more plausible typo version of the Mortar Tower. It shoots a blob of hot tar every 53 frames at a fixed spot on the field. If there are no bloons there, it will stay there for the next 50 frames to catch bloons. For 5 seconds tar pops bloons once per 50 frames and slows them by 30%, but can only affect 30 bloons per shot. Cost: $810 Increased Accutacy Can only affect 20 bloons a shot, but now pops them every 35 frames Cost: $200 Bigger Blastr The operator now carries an impractically large laser pistol for shooting nearby bloons. It has a range of 110 pixels, can pop 2 layers off up to 3 bloons, can pop frozen but not lead bloons, and takes 38 frames to reload (same as a 2/0 boomerang thrower) Cost: $600 Bloom Buster Now showers the area with flowers, causing bloons to rage and be popped an extra time 3 frames later, and again 20 frames after that. Cost: $800 The Fig One Adds a giant fig, which causes a second, smaller explosion that pops 4 layers of up to 45 bloons in an area 15% larger than that affected by the main explosion. This one can't pop leads, though. Cost: $10000 Rapid Reloaf Now puts five pieces of stale banana bread in the tar. If one lands on a bloon, one layer of the bloon will be popped immediately. Also, fires faster. Cost: $250 Burny Stiff Now slows bloons by 40% and gives them a 3% chance of setting other bloons on fire, popping them every 65 frames for 7 seconds. Cost: $500 Signal Flat Promptly flattens the ten non-MOAB class bloons nearest the point of impact, removing any properties from them and preventing them from moving as long as they remain tarrred! Also, as soon as they become un-tarred, these ones are each popped once! Cost: $750 Artillery Hattery Gives bloons hats. Bloons with hats take double damage from all attacks (only x1.5 for blimps, x1.05 for capital blimps). Cost: $9000 Rest of upgrades to be added later.
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