abstract
| - Early in the game, when you have en early expansion limit for an amount of time, you have many defensive strategies at your disposal, but some are more effective than others. I have found putting fighter/bombers in orbit around your base a very effective strategy for keeping out T1 and most of the T2 units. This is more cost effective and less time consuming than building T2 stationary defenses, though it is not a bad idea to make those too if you have enough resources later in the game. Fighter/Bombers have the capability to destroy both land and air assaults, as long as they aren't huge. The Cybran Corsair is very good at this, having ASM's (Anti-Surface Missiles) that spread out, easily destroying large groups of pesky T1 units. It also has homing AA missiles, also wiping opposing air units from the skies. The Janus is good at this role too, but better at countering T2 units due to it's more concentrated bomb damage. The Aeons lack a Fighter/Bomber, but do have a fast interceptor, while coupled with the T2 Gunship may prove to be adequate defenses. The Seraphim have a Fighter/Bomber, but I am not sure how well it works compared to it's enemy counterparts.
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