When a nearby minion dies, a blood orb will generate. Absorbing blood orb will permanently increase 6 HP
Shoots a blob of blood in a specified direction, dealing 260 pts of magic damage to the enemy. Afterwards the hero can use this ability to instantly teleport to wherever the ball of blood is.
Deals 310 pts of magic damage , to surrounding enemies and stuns them for 1 seconds. After being stunned, the enemy will be slowed down for 1.5s.