Commonly encountered in the Dreamy Fields, these Stuffed Animal monsters are large improvements over both of their predecessors not only in stats, but also in skills: while they kept the Big Swing attack from the Nightmare, they substituted the other one with a skill called Gyro Swing, which hits a party member six times in addition to inflicting Seal, which disables any attacks and skills aside of the Lv. 1 ones. Therefore, it's crucial for the player to block said attack perfectly in order to not get handicapped, unless they rather rely on the Reyvateils to end the battle.
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| - Commonly encountered in the Dreamy Fields, these Stuffed Animal monsters are large improvements over both of their predecessors not only in stats, but also in skills: while they kept the Big Swing attack from the Nightmare, they substituted the other one with a skill called Gyro Swing, which hits a party member six times in addition to inflicting Seal, which disables any attacks and skills aside of the Lv. 1 ones. Therefore, it's crucial for the player to block said attack perfectly in order to not get handicapped, unless they rather rely on the Reyvateils to end the battle.
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| - Commonly encountered in the Dreamy Fields, these Stuffed Animal monsters are large improvements over both of their predecessors not only in stats, but also in skills: while they kept the Big Swing attack from the Nightmare, they substituted the other one with a skill called Gyro Swing, which hits a party member six times in addition to inflicting Seal, which disables any attacks and skills aside of the Lv. 1 ones. Therefore, it's crucial for the player to block said attack perfectly in order to not get handicapped, unless they rather rely on the Reyvateils to end the battle.
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