About: Partial invisibility effect   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Partial invisibility effect (also known as the fuzz effect) is a visual effect which is used in Doom for Spectres and for the Partial invisibility player powerup, though replaced by true or table-based translucency in some source ports. The engine is technically capable of applying the effect to any arbitrary thing, but by default it is only used for the aforementioned. Heretic, Hexen and Strife do not use this effect at all.

AttributesValues
rdfs:label
  • Partial invisibility effect
rdfs:comment
  • Partial invisibility effect (also known as the fuzz effect) is a visual effect which is used in Doom for Spectres and for the Partial invisibility player powerup, though replaced by true or table-based translucency in some source ports. The engine is technically capable of applying the effect to any arbitrary thing, but by default it is only used for the aforementioned. Heretic, Hexen and Strife do not use this effect at all.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
abstract
  • Partial invisibility effect (also known as the fuzz effect) is a visual effect which is used in Doom for Spectres and for the Partial invisibility player powerup, though replaced by true or table-based translucency in some source ports. The engine is technically capable of applying the effect to any arbitrary thing, but by default it is only used for the aforementioned. Heretic, Hexen and Strife do not use this effect at all. When a partially invisible thing is being drawn in Doom, instead of drawing the usual pixel data of the thing's sprite the engine only considers the sprite's basic shape. The space occupied by the sprite is then filled with the fuzz effect, which works by copying vertically adjacent pixels back and forth in a pattern (the fuzz table, defined in an array in r_draw.c) inside the framebuffer while applying the sixth colormap (counting from zero) to them. The final result is that the sprite appears as a translucent shadow, fuzzy and somewhat darker than the area of screen it was drawn over.
is wikipage disambiguates of
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software