About: Lightside   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

Lightside is an opposing front of playing style besides Darksiders on Team17 and the Worms community. It also comes from the same film reference as well as the general behavior of the team: Darksiders stay underground; Lightsiders keep to the surface. Lightsiders value courage, honor, and aggression. They should prefer dealing damage and pushing the attack. At their best, they are heroic, skillful and exciting. At their worst they are headstrong, overzealous, and suicidal. The core principles for Lightsiders according to Team17 are:

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  • Lightside
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  • Lightside is an opposing front of playing style besides Darksiders on Team17 and the Worms community. It also comes from the same film reference as well as the general behavior of the team: Darksiders stay underground; Lightsiders keep to the surface. Lightsiders value courage, honor, and aggression. They should prefer dealing damage and pushing the attack. At their best, they are heroic, skillful and exciting. At their worst they are headstrong, overzealous, and suicidal. The core principles for Lightsiders according to Team17 are:
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abstract
  • Lightside is an opposing front of playing style besides Darksiders on Team17 and the Worms community. It also comes from the same film reference as well as the general behavior of the team: Darksiders stay underground; Lightsiders keep to the surface. Lightsiders value courage, honor, and aggression. They should prefer dealing damage and pushing the attack. At their best, they are heroic, skillful and exciting. At their worst they are headstrong, overzealous, and suicidal. Lightsiders like to travel the whole map with utilities in their arsenal, willing to leave a Worm in a terrible position if there's a good chance of a kill. Lightsiders worship the Concrete Donkey and their special effects use themes of white and yellow, explosive rings and stars. The core principles for Lightsiders according to Team17 are: Every turn you will do as much damage as is possible to your opponent.You will travel the whole length of the map if a definite kill is possible.You are an opportunist when it comes to killing more than one Worm each turn.Remember it's not the winning that counts, it's how many kills you got.
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