The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.
|
| Attack
| |
| dcterms:subject
| |
| Hit
| - Aftereffect:The target returns to play prone in a square adjacent to the wall.
- The target is removed from play and takes ongoing 30 damage
|
| dbkwik:dnd4/proper...iPageUsesTemplate
| |
| Range
| - Area wall 8 within 20 squares
|
| Origin
| |
| Name
| |
| Keywords
| |
| flavor
| - The ground shudders and pulls apart to form a deep chasm into which your enemies fall.
|
| Target
| - Each creature in the wall
|
| Action
| |
| Usage
| |
| Effect
| - The wall's space on the ground becomes a chasm 80 feet deep. A creature can climb the chasm's walls with a DC 31 Athletics check.
|
| miss
| - The target takes 15 damage, and you push it up to 3 squares away from the wall.
|
| abstract
| - The description and flavor of the power imply that the wall should be connected to the ground, although this isn't a mechanical restriction. It is rated as an average power, as the banishing and damage combination can work as a limited form of control, although the miss effect was considered rather weak.
|