The following is a reference chart for the available texturing options. A creature’s original texture can be significantly changed by applying base visual effects. This value can be found under the Properties tab for a creature, in the Appearance category. These examples are shown on a Blade Golem. FX texturing can be applied to almost any creature (excluding air, water & fire elementals).
| Attributes | Values |
|---|---|
| rdfs:label |
|
| rdfs:comment |
|
| dcterms:subject | |
| abstract |
|