Mass combat in 3.5e tends to be a terribly overlooked part of the game. While it's expected for PCs to potentially join or own armies, the granularity of 3.5e has been set to skirmish-level events, meaning that larger battles become a monster of paperwork and bookkeeping. The fun part of armies, such as tactics on the battlefield, city-taking, and dragonkilling is so buried by the raw nature of individually statted out armies that any system except for the most abstract is just not fun….if you wanted to play Warhammer 40K, then you wouldn’t be playing 3.5e.
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| - Races of War (3.5e Sourcebook)/The Mass Combat Minigame
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| - Mass combat in 3.5e tends to be a terribly overlooked part of the game. While it's expected for PCs to potentially join or own armies, the granularity of 3.5e has been set to skirmish-level events, meaning that larger battles become a monster of paperwork and bookkeeping. The fun part of armies, such as tactics on the battlefield, city-taking, and dragonkilling is so buried by the raw nature of individually statted out armies that any system except for the most abstract is just not fun….if you wanted to play Warhammer 40K, then you wouldn’t be playing 3.5e.
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| - Mass combat in 3.5e tends to be a terribly overlooked part of the game. While it's expected for PCs to potentially join or own armies, the granularity of 3.5e has been set to skirmish-level events, meaning that larger battles become a monster of paperwork and bookkeeping. The fun part of armies, such as tactics on the battlefield, city-taking, and dragonkilling is so buried by the raw nature of individually statted out armies that any system except for the most abstract is just not fun….if you wanted to play Warhammer 40K, then you wouldn’t be playing 3.5e. So here are some rules for abstracting mass combat. It’s a mini-game inside regular 3.5e that has been designed for simplicity and a minimum of bookkeeping. We’ve kept it as basic as a mini-game so that learning and playing it doesn’t distract from the experience of playing 3.5e. You'll really only be worrying yourself over this sort of thing at infrequent intervals. The player characters will still spend most of their time bringing down enemy monsters and assassinating dark lords. But having a running tally of how battles are proceeding around the players can be pretty entertaining.
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