Radscorpions are mutated creatures in Fallout and Fallout 2.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| |
| rdfs:comment
| - Radscorpions are mutated creatures in Fallout and Fallout 2.
|
| Attack
| |
| dt plasma
| - 0(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
|
| dr laser
| - 20(xsd:integer)
- 30(xsd:integer)
- 50(xsd:integer)
- 60(xsd:integer)
|
| dt laser
| - 0(xsd:integer)
- 2(xsd:integer)
- 4(xsd:integer)
- 5(xsd:integer)
|
| dr plasma
| - 10(xsd:integer)
- 20(xsd:integer)
|
| dcterms:subject
| |
| dbkwik:fallout/pro...iPageUsesTemplate
| |
| Name
| - Radscorpion
- Black radscorpion
- Lesser black radscorpion
- Lesser radscorpion
- Nasty radscorpion
|
| AP
| - 5(xsd:integer)
- 7(xsd:integer)
- 8(xsd:integer)
|
| dt emp
| |
| dt elec
| |
| dt normal
| - 0(xsd:integer)
- 2(xsd:integer)
- 4(xsd:integer)
|
| dr normal
| - 0(xsd:integer)
- 10(xsd:integer)
- 20(xsd:integer)
|
| dr elec
| - 15(xsd:integer)
- 30(xsd:integer)
- 35(xsd:integer)
|
| melee damage
| - 4(xsd:integer)
- 6(xsd:integer)
- 10(xsd:integer)
- 12(xsd:integer)
|
| dt expl
| - 0(xsd:integer)
- 2(xsd:integer)
|
| dr emp
| |
| dt fire
| - 0(xsd:integer)
- 2(xsd:integer)
- 3(xsd:integer)
|
| crit chance
| - 2(xsd:integer)
- 3(xsd:integer)
|
| dr fire
| - 10(xsd:integer)
- 20(xsd:integer)
|
| healing rate
| |
| dr expl
| - 10(xsd:integer)
- 20(xsd:integer)
- 30(xsd:integer)
|
| Sequence
| - 4(xsd:integer)
- 6(xsd:integer)
- 10(xsd:integer)
|
| XP
| - 60(xsd:integer)
- 110(xsd:integer)
- 210(xsd:integer)
- 220(xsd:integer)
|
| AC
| - 3(xsd:integer)
- 5(xsd:integer)
- 15(xsd:integer)
- 27(xsd:integer)
|
| HP
| - 10(xsd:integer)
- 26(xsd:integer)
- 34(xsd:integer)
- 50(xsd:integer)
|
| abstract
| - Radscorpions are mutated creatures in Fallout and Fallout 2.
|
| is Creatures
of | |
| is articles
of | |