| rdfs:comment
| - Wrecks are divided into four categories, based on why they were abandoned. Wreck completeness In addition to damage conditions, the vehicles will have been stripped down. The more obvious the wreck, or the more populated the are, the more likely the wreck is to have been stripped in a given period of time. Most wrecks in 2000 will be type 5-7, unless there has been a recent battle. Determining specific damage to the wreck For each major and minor damage indicated in the wreck status table, A die roll is made to determine damage location.
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| abstract
| - Wrecks are divided into four categories, based on why they were abandoned. Wreck completeness In addition to damage conditions, the vehicles will have been stripped down. The more obvious the wreck, or the more populated the are, the more likely the wreck is to have been stripped in a given period of time. Most wrecks in 2000 will be type 5-7, unless there has been a recent battle. Determining specific damage to the wreck For each major and minor damage indicated in the wreck status table, A die roll is made to determine damage location. Next, specific systems are rolled in the indicated location. Once a damaged system is determined, it requires certian skills to conduct repairs. An damaged engine will need further examination (Avg:Mec) to determine it’s specific status, and another die is rolled. System Damage /Roll Fix Replace Jury Rig Fabricate Engine Minor 1-2 Dif:Mec Ezy:Mec Avg:Mec A 3-4 (wires) Avg:Elc Ezy:Mec Avg:Mec B 5 (Fuel delivery) Dif:Mec Avg:Mec Dif:Mec Avg:Mst 6 (Battery) Avg:Chm+Avg:Elc Avg:Mec Dif:Mec Dif:Chm+Dif:Elc Engine Major 1-2 (Seizure) Impossible Avg:Mec For:Mec For:Mst 3-4 (Shafts) Impossible Dif:Mec For:Mec For:Mst 5-6 (Cylinders/Block) Impossible Dif:Mec Imp:Mec For:Mst Transmission Minor Dif:Mec Dif:Mec For:Mec For:Mst Major Impossible Dif:Mec Imp:Mec For:Mst Chassis Minor Dif:Mec Avg:Mec Dif:Mec Dif:Mst Major Impossible Dif:Mec For:Mec For:Mst Suspension Minor For:Mec Dif:Mec Dif:Mec For:Mst Major Impossible For:Mec Imp:Mec Imp:Mst Radio Minor Dif:Elc Ezy:Mec Avg:Elc Impossible Major For:Elc Ezy:Mec Dif:Elc Impossible Controls Minor Dif:Elc Avg:Elc Dif:Elc Impossible Major Imp:Elc Avg:Elc For:Elc Impossible Hull Minor Impossible Impossible Avg:Mec For:Mtl Fuel Tanks Minor Impossible Avg:Mec Avg:Mtl Avg:Mtl Major Impossible Avg:Mec Impossible Dif:Mtl Ammo Storage Minor Impossible Dif:Mec Avg:Mtl Dif:Mtl Major Impossible Dif:Mec Dif:Mtl Dif:Mtl Hatches Minor Impossible Avg:Mec Dif:Mtl Dif:Mtl Major Impossible Avg:Mec For:Mtl Dif:Mtl Trasverse Minor Dif:Mec Dif:Mec Dif:Mec For:Mst Major For:Mec For:Mec For:Mec Imp:Mst Secondary Weapon Minor Dif:Gs Ezy:Mec Impossible Dif:Mst Major Impossible Ezy:Mec Impossible For:Mst Main Weapon Minor Dif:Mec + Dif:Gs Avg:Mec Dif:Mec + For:Gs For:Mtl+Mst Major Impossible Avg:Mec Impossible Impossible Notes: 1-The amount of time taken is doubled [A] Hoses and fittings can be made from cloth and latex Avg:Chm [B] Wire can be salvaged easily from cities, spark plugs must be fixed (Dif:Mst) or replaced. A special note on electronic components: As EMP has destroyed most transistor and IC (chip) components in europe, many people are resorting to vacuum tubes, the simplest of which can be fabricated. Even broken vacuum tubes can be re-sealed. For this reason, complicated vacuum tubes are a highly sought after prize.Vacuum tubes can be used to repair transistor electronics (Radios), or fabricate new ones. Fabricating a Vacuum tube is Avg:Mtl (glassblowing cascade) and Ezy:Elc. Vacuum tube parts are 20 times larger than transistors, and require 5 times as much power.
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