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Personal Items were originally used for character balance, with Chris and Leon having the Lighter while Jill and Claire had the Lockpick. Following this, games began allowing these items to be switched out for other items or even equipped. Resident Evil 3 was the first game to do away with the concept, and despite its brief return in Code:Veronica every following game has followed suit.

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  • Personal Item
rdfs:comment
  • Personal Items were originally used for character balance, with Chris and Leon having the Lighter while Jill and Claire had the Lockpick. Following this, games began allowing these items to be switched out for other items or even equipped. Resident Evil 3 was the first game to do away with the concept, and despite its brief return in Code:Veronica every following game has followed suit.
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abstract
  • Personal Items were originally used for character balance, with Chris and Leon having the Lighter while Jill and Claire had the Lockpick. Following this, games began allowing these items to be switched out for other items or even equipped. Resident Evil 3 was the first game to do away with the concept, and despite its brief return in Code:Veronica every following game has followed suit.
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