About: Campaign Setting: City of Arabel   Sponge Permalink

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Arabel is a fair-sized city of almost a thousand main buildings, situated at the junction of the High Road, Calantar's Way, the East Way and the Moonsea Ride in eastern Cormyr. It is a fortified city, though it has many posts for trading houses outside its walls. Arabel is first and foremost a merchant city, famed for its jewelry, principally that of the merchant house of Thond.

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  • Campaign Setting: City of Arabel
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  • Arabel is a fair-sized city of almost a thousand main buildings, situated at the junction of the High Road, Calantar's Way, the East Way and the Moonsea Ride in eastern Cormyr. It is a fortified city, though it has many posts for trading houses outside its walls. Arabel is first and foremost a merchant city, famed for its jewelry, principally that of the merchant house of Thond.
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abstract
  • Arabel is a fair-sized city of almost a thousand main buildings, situated at the junction of the High Road, Calantar's Way, the East Way and the Moonsea Ride in eastern Cormyr. It is a fortified city, though it has many posts for trading houses outside its walls. Arabel is first and foremost a merchant city, famed for its jewelry, principally that of the merchant house of Thond. A number of trading companies have major outposts here, and there is always a floating pool of mercenary talent to be hired at any time. The city is also the main shipping area for coal in Cormyr, gathering coal from mines in the Gnoll Pass. Arabel is currently ruled by Queen Myrmeen Lhal. Lhal's rulership tends to turn on the fact that she permits the traders and merchants to engage in whatever tactics they see fit, as long as no one is hurt and the city's independence is not compromised. The major trading companies in Arabel once included a number of multicity costers, some of which still hold offices and do business in the city—Dragoneye Dealing, Six Coffers, Thousandheads, Trueshield, and the dubious Iron Throne. Local merchant houses include Baerlear, Bhela, Gelzunduth, Hiloar, Kraliqh, Misrim, Nyaril, and Thond.
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