Call Lightning is a Very Rare Combat Enchantment belonging to the File:Icon Nature.png realm. For File:Icon Mana.png it may be cast during combat to give a lasting effect, whereby anywhere between 3-5 Magical attacks are made against various enemy units on the battlefield each turn. Each attack has a strength of File:Icon Ranged Magic.png .
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| - Call Lightning
- Call lightning
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| - Call Lightning is a Very Rare Combat Enchantment belonging to the File:Icon Nature.png realm. For File:Icon Mana.png it may be cast during combat to give a lasting effect, whereby anywhere between 3-5 Magical attacks are made against various enemy units on the battlefield each turn. Each attack has a strength of File:Icon Ranged Magic.png .
- Call Lightning spell allows the caster to call bolts of lightning upon enemies.
- <default>Call Lightning</default> Type Spell Level Range Duration Speed Area of Effect Saving Throw Taught by Level Learned Cast by Call Lightning is a 3rd Level Priest Spell that summons a bolt of electricity to smite enemies. "This spell summons nature's fury to strike your foes."
- All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.
- Syntax: channel 'call lightning'
- Innate level: 3 School: evocation Descriptor: electricity Components: verbal, somatic Range: long (40 meters) Area of effect: large (5 meter radius) Duration: instant Save: reflex 1/2 Spell resistance: yes Description: All enemies within the area of effect take 1d6 points of electrical damage per caster level, to a maximum of 10d6.
- [[Category:]] Call lightning was a druid encounter evocation, or an evocation spell, or an alteration spell or even a Conjuration spell that directed lightning bolts to strike targets.
- Level: Components: V, S Casting Time: 1 round Range: Medium (100 ft. + 10 ft./level) Effect: One or more 30-ft.-long vertical lines of lightning Duration: 1 min./level Saving Throw: Reflex half Spell Resistance: Yes
- A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point of air where the cloud could appear (for example in a room that can’t accommodate the cloud). If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell’s damage is increased by 1d10.
- 3rd-level conjuration Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in a room that can’t accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your
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engage
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persist
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quicken
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maximize
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still
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hostile
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silent
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