About: Non Player Character   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : dbkwik.org associated with source dataset(s)

A Non Player Character or NPC is a character controlled by the computer running the server. NPCs usually appear onscreen with a generic name like "Human" or "Guard". The GMs can program the NPCs in different ways; the NPC can be a shopkeeper or serve as a guard or priest, for example. Some NPCs assign quests. An NPC can also be a trader, who sells items without being in a shop. NPCs tend to be peaceful and they walk around randomly.

AttributesValues
rdfs:label
  • Non Player Character
rdfs:comment
  • A Non Player Character or NPC is a character controlled by the computer running the server. NPCs usually appear onscreen with a generic name like "Human" or "Guard". The GMs can program the NPCs in different ways; the NPC can be a shopkeeper or serve as a guard or priest, for example. Some NPCs assign quests. An NPC can also be a trader, who sells items without being in a shop. NPCs tend to be peaceful and they walk around randomly.
dcterms:subject
abstract
  • A Non Player Character or NPC is a character controlled by the computer running the server. NPCs usually appear onscreen with a generic name like "Human" or "Guard". The GMs can program the NPCs in different ways; the NPC can be a shopkeeper or serve as a guard or priest, for example. Some NPCs assign quests. An NPC can also be a trader, who sells items without being in a shop. NPCs tend to be peaceful and they walk around randomly. The term "character" usually refers to someone controlled by a player. NPCs form a leftover category in fantasy games like Oberin. The main two categories are the players on one side and the opponents (the beasts and other hostile creatures of Oberin) on the other side. The shopkeepers, the guards and almost everyone else go in the NPC category. The GMs and QChars do not count as NPCs because they are too special.
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