A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value. For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.
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| - A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value. For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.
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abstract
| - A character is bloodied when the character's hit points are equal to or less than one-half the character's maximum hit points, rounded down. One-half the character's maximum hit points, rounded down, is referred to as the character's bloodied value. For example, a character with 50 maximum hit points has a bloodied value of 25, and is bloodied whenever the character's hit points are equal to or less than 25.
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