Syntax: +turn Returns a list of the turn order of all individuals in the room and the number of combatants each side can engage at any given time. When in space combat, you cannot perform any coded actions outside of your +turn, and each action takes one +turn. +turn is enforced by code in space combat when the first combat action is taken. +block and +guard, as well as firing weapons, are considered combat actions. See also: Space Combat Guide, Ground Combat Guide
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| - Syntax: +turn Returns a list of the turn order of all individuals in the room and the number of combatants each side can engage at any given time. When in space combat, you cannot perform any coded actions outside of your +turn, and each action takes one +turn. +turn is enforced by code in space combat when the first combat action is taken. +block and +guard, as well as firing weapons, are considered combat actions. See also: Space Combat Guide, Ground Combat Guide
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| - Syntax: +turn Returns a list of the turn order of all individuals in the room and the number of combatants each side can engage at any given time. When in space combat, you cannot perform any coded actions outside of your +turn, and each action takes one +turn. +turn is enforced by code in space combat when the first combat action is taken. +block and +guard, as well as firing weapons, are considered combat actions. When in ground combat, +turn is not enforced by code but is highly suggested as a means of keeping things organized and fair. Communicate with fellow players on how and when +turn should be used outside of space combat. See also: Space Combat Guide, Ground Combat Guide
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