rdfs:comment
| - Space Fury is a multi-directional shooter arcade game created by Sega/Gremlin, released on June 17, 1981. The player controls a spaceship battling alien spacecraft. Like other early similar arcade games, it is controlled by four buttons: rotate left, rotate right, thrust and fire. The game was particularly unique in that the player could choose different upgrades for the first three levels. One upgrade would allow the player to shoot in a three-way pattern, another would allow the player to fire forward and backwards, and the third would allow all the firepower to be concentrated in the front.
- Space Fury is a multi-directional shooter arcade game created by Sega/Gremlin, released on June 17, 1981. It supported solitary and two players alternating turns. The player controls a spaceship battling alien spacecraft. Like other early similar arcade games, it is controlled by four buttons: rotate left, rotate right, thrust and fire. The game was particularly unique in that the player could choose different upgrades for the first three levels. One upgrade would allow the player to shoot in a three-way pattern, another would allow the player to fire forward and backwards, and the third would allow all the firepower to be concentrated in the front.
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abstract
| - Space Fury is a multi-directional shooter arcade game created by Sega/Gremlin, released on June 17, 1981. It supported solitary and two players alternating turns. The player controls a spaceship battling alien spacecraft. Like other early similar arcade games, it is controlled by four buttons: rotate left, rotate right, thrust and fire. The game was particularly unique in that the player could choose different upgrades for the first three levels. One upgrade would allow the player to shoot in a three-way pattern, another would allow the player to fire forward and backwards, and the third would allow all the firepower to be concentrated in the front. At the conclusion of the following round, the player would then pick up another shell, although multiple ones could not be used together. The player was given a bonus for time remaining after docking with a shell, and after docking with a third and final shell, that would be the shell the player would keep for the remainder of the game. Sort of like an “Asteroids in reverse”, where large objects were broken up into smaller ones, here spacecraft would initially appear separated, then join together, and would not be able to shoot if some of the pieces were annihilated before they converged, and would try to ram the player's ship at an increasingly faster velocity. If all four pieces were able to join together to form a ship, that ship would drift around the playfield, not actively pursuing the player, but it will shoot at the player’s ship. The game continues indefinitely but stops calculating the score after the completion of level four. Like with the docking screen, a bonus is given if there is time remaining at the end of a level. Another aspect that made the game unique was between rounds and during the attract mode, which the alien commander would taunt the player through the use of synthesized speech, as well as greeting them at the beginning of every game by saying “a creature for my amusement; prepare for battle!” The player was also given a rank at the end of a game by the commander, based on how well they performed.
- Space Fury is a multi-directional shooter arcade game created by Sega/Gremlin, released on June 17, 1981. The player controls a spaceship battling alien spacecraft. Like other early similar arcade games, it is controlled by four buttons: rotate left, rotate right, thrust and fire. The game was particularly unique in that the player could choose different upgrades for the first three levels. One upgrade would allow the player to shoot in a three-way pattern, another would allow the player to fire forward and backwards, and the third would allow all the firepower to be concentrated in the front. At the conclusion of the following round, the player would then pick up another shell, although multiple ones could not be used together. The player was given a bonus for time remaining after docking with a shell, and after docking with a third and final shell, that would be the shell the player would keep for the remainder of the game. Sort of like an “Asteroids in reverse”, where large objects were broken up into smaller ones, here spacecraft would initially appear separated, then join together, and would not be able to shoot if some of the pieces were annihilated before they converged, and would try to ram the player's ship at an increasingly faster velocity. If all four pieces were able to join together to form a ship, that ship would drift around the playfield, not actively pursuing the player, but it will shoot at the player’s ship. The game continues indefinitely but stops calculating the score after the completion of level four. Like with the docking screen, a bonus is given if there is time remaining at the end of a level. Another aspect that made the game unique was between rounds and during the attract mode, which the alien commander would taunt the player through the use of synthesized speech, as well as greeting them at the beginning of every game by saying “a creature for my amusement; prepare for battle!” The player was also given a rank at the end of a game by the commander, based on how well they performed.
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