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| - Mae Blackstar is a PC in the campaign The Second Dawn Appearance: Long white hair and striking green eyes Found wounded and wandering in the Feywild as a child, with no memory of her past, Mae was adopted by a noble Eladrin family who loved her as a daughter. Nevertheless regarded as something of an outsider, set apart from other Eladrin by piercing, otherworldly green eyes, she was denied the opportunity to follow in the Blackstar tradition of magical study. This prohibition was circumvented by her brother, Farron, who accepted her like no one else had, and who trained her as a wizard in secret. Then, one day, he disappeared. Though all search and investigation within the Feywild failed to find him, Mae’s father, Gildon, held to his people’s reluctance to venture outside their own realm.
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| abstract
| - Mae Blackstar is a PC in the campaign The Second Dawn Appearance: Long white hair and striking green eyes Found wounded and wandering in the Feywild as a child, with no memory of her past, Mae was adopted by a noble Eladrin family who loved her as a daughter. Nevertheless regarded as something of an outsider, set apart from other Eladrin by piercing, otherworldly green eyes, she was denied the opportunity to follow in the Blackstar tradition of magical study. This prohibition was circumvented by her brother, Farron, who accepted her like no one else had, and who trained her as a wizard in secret. Then, one day, he disappeared. Though all search and investigation within the Feywild failed to find him, Mae’s father, Gildon, held to his people’s reluctance to venture outside their own realm. After honoring this ban for a year, all the while hoping for her Farron’s return, Mae disobeyed her father and set out alone, determined to go wherever her search for her childhood companion takes her. Mae pursues her goals with intensity, focus, and composure. While unfailingly loyal to those who have gained her trust, that trust is given rarely in a world she perceives as filled with greed and deceit, and she often displays an Eladrin’s detachment from the troubles of others.
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