abstract
| - Axis and Allies - The Original Game BattlePlan: Late Summer 1939 Scenario - by Perrin Tong - Introduction This scenario depicts the start of World War II using the Axis and Allies boardgame and the basic rules. Some changes have been made to the order of play and some special conditions between countries have been imposed to simulate this time period. Initial Setup Germany: 6 infantry, 6 armor, 2 fighters, 1 bomber, 2 submarines, 1 AA-gun, 1 industrial complex Southern Europe: 5 infantry, 5 armor, 1 fighter, 1 battleship, 2 submarines, 1 transport, 1 AA-gun, 1 industrial complex Southern Atlantic Ocean: 1 battleship, 2 transports, 1 armor, 2 infantry, 1 submarine Finland-Norway: 3 infantry, 1 armor Japan: 2 infantry, 1 armor, 1 fighter, 1 bomber, 1 transport, 1 aircraft carrier with 1 fighter, 1 battleship, 1 submarine, 1 AA-gun, 1 industrial complex England: 3 infantry, 3 armor, 1 fighter, 1 bomber, 1 transport, 1 battleship, 1 AA-gun, 1 industrial complex Gibraltar: 1 battleship India: 1 infantry, 1 armor North Atlantic Ocean (in the seazone with the word 'North'): 1 battleship, 1 aircraft carrier with 1 fighter, 1 submarine Libya, Algeria, East Indies, Bornea Celebes, New Guinea and the Solomon Islands: empty Western Europe: 3 infantry, 3 armor, 1 AA-gun French Indo-China: 2 infantry, 1 fighter, 1 transport France is controlled by the British player Russia: 1 infantry, 1 armor, 1 figher, 1 AA-gun, 1 industrial complex Karelia: 2 infantry, 1 armor Caucasus: 2 infantry, 1 armor Ukraine: 3 infantry, 2 armor Eastern Europe: 5 infantry, 4 armor Poland is controlled by the Russian player China: 2 infantry, 1 figher Sinkiang: 2 infantry Kwangtung: 1 infantry, 1 armor China is controlled by the American player Eastern US: 1 infantry, 1 armor, 1 fighter, 1 bomber, 1 transport, 1 AA-gun, 1 indutrial complex Western US: 1 infantry, 1 fighter, 1 transport, 1 AA-gun, 1 indutrial complex Hawaii: 1 aircraft carrier with 1 fighter, 1 battleship, 1 submarine, 1 transport, 2 infantry, 1 armor, 1 bomber Phillipines: 2 infantry, 1 fighter Midway: 1 infantry, 1 fighter, 1 bomber Wake Island: 1 infantry Caroline Islands: empty Borneo: 1 battleship, 1 submarine, 1 transport with 2 infantry The South Pacific Forces are controlled by the American player Basically, the German and Japanese players must fight to attain the colored areas of the board that belong to them at the beginning of the original game set-up. These areas must be held for one complete turn by the Axis countries. There may be optionally, a twelve turn limit to the scenario. During the first few moths of the war Japan and Russia were not fighting each ohter. To reflect this, the Japanese and Russian player should not conduct combat against each other. However, if you feel that the oppurtunity is ripe and wish to pay the price for breaking a treaty, go right ahead, but it will cost the initiating player 20 IPCs: 10 to the bank, and 10 to the player he attacks. Thereafter, the treaty is broken and combat is conducted normally and without further penalties. These forces are the ones that initially setup in Hawaii. They may not be used unless ant attack by the Japanese is made on the continental United States, Alaska or Hawaii. Presently the US is only at war with Germany. These forces are on call in the South Pacific. They may not be used until the Japanese enter the Southern region of the Pacific: East Indies, Borneo, Celebes and New Guinea. Cash at start IPC-level at start Germany 26 16 United Kingdom 31 21 Japan 22 12 USSR 30 20 Germany - - China 17 7 Japan - - United States 32 32 This scenario first appeared in Battleplan magazine #3.
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