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| - Skills are special "Power Ups" and "Powers" that can be activated by Armor and/or Decorations. Armor sets come with their own negative skills and their own positive skills. Sometimes, some of the armor's skills need a little help being activated by decorations. Skills are activated by how many "Points" you have. Example a "Defense Jewel" decoration gives you +1 Defense. A "Turtle Jewel" gives you +3 defense points and detracts 1 All Resist point, so it's -1 All Resist. Usually armor sets will add up to activate the skills it gives, but this is not always the case. This is how the points would add up: Also, decorations are put into armor and weapon Slots, each piece of armor has a certain number of slots 1-3. Usually stronger decorations will take 2-3 slots by themselves. Example a "Defense Jewel" gives you +1 Defense and takes up 1 slot, and a "Turtle Jewel" gives you +3 Defense and takes up 2 slots. To create decorations you need materials and money, prices can be 200z, 375z or 450z. Decorations can have up to 4 different types of materials. 1 slot needed= 0 2 slots needed= 00 3 slots needed= 000 Example:
* Turtle Jewel / 375z / 00: Defense +3, All Resist -1 Akito Jewel x1 Blk Gravios Shl x1 Hermitaur Claw x1 Information on certain skills have been separated to each respective groups. Click on one of the links below to get started. Armor Skills Guide Offense And Sharpness Skills | Defensive Skills | Health And Stamina SkillsResistance Skills | Gathering And Rewards Skills | Gunner Skills | Miscellaneous Skills
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