About: Grimoire cleric domain check   Sponge Permalink

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Per the rules in the Player's Handbook, clerics are supposed to prepare one of the spells granted by their domains at each spell level. BioWare did not implement this feature, but instead gave clerics one extra spell slot to be used for any spell the cleric chooses. This feature is intended to implement the D&D rule by checking the cleric at the end of the rest event, after spells are done being memorized, and placing a block on the cleric if there is not at least one domain spell memorized for each level, providing the domain actually has a spell available at that level. If a cleric does not have a spell available for either domain at a particular level, it will not keep him from being able to cast spells. The only way to remove the block is to reselect the memorized spells and rest again

AttributesValues
rdfs:label
  • Grimoire cleric domain check
rdfs:comment
  • Per the rules in the Player's Handbook, clerics are supposed to prepare one of the spells granted by their domains at each spell level. BioWare did not implement this feature, but instead gave clerics one extra spell slot to be used for any spell the cleric chooses. This feature is intended to implement the D&D rule by checking the cleric at the end of the rest event, after spells are done being memorized, and placing a block on the cleric if there is not at least one domain spell memorized for each level, providing the domain actually has a spell available at that level. If a cleric does not have a spell available for either domain at a particular level, it will not keep him from being able to cast spells. The only way to remove the block is to reselect the memorized spells and rest again
dcterms:subject
abstract
  • Per the rules in the Player's Handbook, clerics are supposed to prepare one of the spells granted by their domains at each spell level. BioWare did not implement this feature, but instead gave clerics one extra spell slot to be used for any spell the cleric chooses. This feature is intended to implement the D&D rule by checking the cleric at the end of the rest event, after spells are done being memorized, and placing a block on the cleric if there is not at least one domain spell memorized for each level, providing the domain actually has a spell available at that level. If a cleric does not have a spell available for either domain at a particular level, it will not keep him from being able to cast spells. The only way to remove the block is to reselect the memorized spells and rest again.
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