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The RSI team is aiming to make the space maneuvering as close to reality as possible, but tempering with a some visual effects to make it look good in the process. So basically the ships will maneuver as they would in real space, but the visual part of it is changed for the purpose of looking cool. As there is no drag in space a thruster only needs to thrust once, in order to move the object it is attached to, so in reality you would only see the thrusters flicker now and then when you turn and thrust. Spinning while seeing no active thrusters, would look weird but would also be realistic. Chris Roberts wants it to feel and look good, so when you spin/turn/thrust, the thrusters will continue to thrust. Zhaky (talk) 17:38, October 21, 2012 (UTC)

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  • Flight Physics
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  • The RSI team is aiming to make the space maneuvering as close to reality as possible, but tempering with a some visual effects to make it look good in the process. So basically the ships will maneuver as they would in real space, but the visual part of it is changed for the purpose of looking cool. As there is no drag in space a thruster only needs to thrust once, in order to move the object it is attached to, so in reality you would only see the thrusters flicker now and then when you turn and thrust. Spinning while seeing no active thrusters, would look weird but would also be realistic. Chris Roberts wants it to feel and look good, so when you spin/turn/thrust, the thrusters will continue to thrust. Zhaky (talk) 17:38, October 21, 2012 (UTC)
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abstract
  • The RSI team is aiming to make the space maneuvering as close to reality as possible, but tempering with a some visual effects to make it look good in the process. So basically the ships will maneuver as they would in real space, but the visual part of it is changed for the purpose of looking cool. As there is no drag in space a thruster only needs to thrust once, in order to move the object it is attached to, so in reality you would only see the thrusters flicker now and then when you turn and thrust. Spinning while seeing no active thrusters, would look weird but would also be realistic. Chris Roberts wants it to feel and look good, so when you spin/turn/thrust, the thrusters will continue to thrust. Zhaky (talk) 17:38, October 21, 2012 (UTC)
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